Tools on the Character tab let you create characters in the scene view.
Shelf items
| Add Muscle to Solution | Add one or more muscle objects to an existing metacapture solution. | |
| Align Capture Pose | Allows you to synchronize the position and orientation of the capture and the animation volumes of a capture region. | |
| Bones | Allows you to interactively draw and manipulate bone chains before animating. | |
| Bones from Curve | Allows you to create a bone chain along a curve. | |
| Capture Geometry | Uses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects. | |
| Comb | Adjust surface point normals by painting. | |
| Edit Capture Blends | Allows you to adjust the blending of previously captured geometry in the Object Viewer. | |
| Edit Capture Regions | Allows you to adjust the bone capture regions. | |
| Edit Capture Weights | Individually modifies point capture weights using slider handles on bones or via a spreadsheet. | |
| Mirror Capture Weights | Applies capture weights from one side of a geometry object to another. | |
| Muscle | Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way. | |
| Paint Capture Layer | Interactively changes bone or metaball capture weights by painting your geometry. | |
| Paint Sliding Modifier | Lets you paint the sliding modifier attribute onto geometry interactively. | |
| Point Muscles | Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way. | |
| Pose | The Pose tool is used to pose characters by manipulating objects. | |
| Pose Library | The Pose Library lets you capture and load character poses and clips. |