Houdini 11 Shelf tools

Tools on the Character tab let you create characters in the scene view.

Shelf items

Add Muscle to SolutionAdd one or more muscle objects to an existing metacapture solution.
Align Capture PoseAllows you to synchronize the position and orientation of the capture and the animation volumes of a capture region.
BonesAllows you to interactively draw and manipulate bone chains before animating.
Bones from CurveAllows you to create a bone chain along a curve.
Capture GeometryUses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects.
CombAdjust surface point normals by painting.
Edit Capture BlendsAllows you to adjust the blending of previously captured geometry in the Object Viewer.
Edit Capture RegionsAllows you to adjust the bone capture regions.
Edit Capture WeightsIndividually modifies point capture weights using slider handles on bones or via a spreadsheet.
Mirror Capture WeightsApplies capture weights from one side of a geometry object to another.
MuscleCreates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
Paint Capture LayerInteractively changes bone or metaball capture weights by painting your geometry.
Paint Sliding ModifierLets you paint the sliding modifier attribute onto geometry interactively.
Point MusclesCreates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
PoseThe Pose tool is used to pose characters by manipulating objects.
Pose LibraryThe Pose Library lets you capture and load character poses and clips.