Tools on the Model tab let you edit objects in the scene view.
Shelf items
| Boolean | Combines, intersects, or subtracts two polygonal objects. | |
| Break | Breaks the input geometry using the specified cutting shape. | |
| Carve | Slices, cuts or extracts points or cross-sections from a primitive. | |
| Convert | Converts geometry from one geometry type to another. | |
| Creep | Deforms and animates a piece of geometry across a surface. | |
| Group Geometry | Generates groups of points or primitives according to various criteria. | |
| Loft | Builds a skin surface between any number of shape curves in one direction. | |
| Rails | Generates surfaces by stretching cross-sections between two rails. | |
| Ray | Projects one surface onto another. | |
| Refine | Increases the number of points/CVs in a curve or surface without changing its shape. | |
| Reverse | Reverses or cycles the vertex order of faces. | |
| Revolve | Revolves a curve around a center axis to sweep out a surface. | |
| Scatter | Scatters new points randomly across a surface. | |
| Sculpt | Lets you interactively reshape a surface by brushing. | |
| Shatter | Shatters the input geometry into multiple pieces. | |
| Skin | Builds a skin surface between any number of shape curves. | |
| Sweep | Creates a surface by sweeping cross-sections along a backbone curve. | |
| Visibility | Reverses or cycles the vertex order of faces. |