Houdini 11 Shelf tools

Tools on the Model tab let you edit objects in the scene view.

Shelf items

BooleanCombines, intersects, or subtracts two polygonal objects.
BreakBreaks the input geometry using the specified cutting shape.
CarveSlices, cuts or extracts points or cross-sections from a primitive.
ConvertConverts geometry from one geometry type to another.
CreepDeforms and animates a piece of geometry across a surface.
Group GeometryGenerates groups of points or primitives according to various criteria.
LoftBuilds a skin surface between any number of shape curves in one direction.
RailsGenerates surfaces by stretching cross-sections between two rails.
RayProjects one surface onto another.
RefineIncreases the number of points/CVs in a curve or surface without changing its shape.
ReverseReverses or cycles the vertex order of faces.
RevolveRevolves a curve around a center axis to sweep out a surface.
ScatterScatters new points randomly across a surface.
SculptLets you interactively reshape a surface by brushing.
ShatterShatters the input geometry into multiple pieces.
SkinBuilds a skin surface between any number of shape curves.
SweepCreates a surface by sweeping cross-sections along a backbone curve.
VisibilityReverses or cycles the vertex order of faces.