Subtopics
Getting started
| User interface overview | Introduces Houdini’s new user interface, with a tour of the main window and links to various user interface topics. | |
| View the scene | How to tumble (orbit), track, dolly (zoom), and customize the scene view. | |
| Select objects and components | How to select objects, geometry, particles, and dynamics for use with other tools. | |
| Tools | ||
| Tab menu | Lets you quickly add a node in the network editor or choose a tool in the viewer from a pop-up menu or by typing. | |
| Panes | ||
| The value ladder | The value ladder lets you interactively change numeric values with mouse movements. | |
| Objects | Explains how objects, geometry containers, and surface nodes work in Houdini. | |
| Parenting objects | Parenting makes a child object’s transformations (moves, rotations, and scales) relative to those of a parent object. | |
| Architecture | Describes the way Houdini is built. |
Next steps
| Elements of the scene | An overview of the different parts of the scene: objects, geometry, components, attributes, etc. | |
| Brush tools | Houdini includes various tools that let you select, assign color, comb, and sculpt geometry and attributes by “brushing” across surfaces with the mouse or a tablet stylus. | |
| Handles | Houdini displays controls on objects and components in the viewer called handles, which you can manipulate to set parameters. | |
| Configure Houdini | How to configure Houdini to match your project and workflow. | |
| General FAQ | Frequently asked questions about the user interface and general topics. | |
| Quick reference | A quick, basic introduction to using Houdini. |
Guru-level
| Attribute Visualization | How to view custom attributes in the scene view. | |
| Create variations with takes | ||
| Bundles | Bundles allow you to refer to a group of objects as a single unit. This is useful in situations such as lighting where you can link a bundle of lights all at once. | |
| Cooking | In Houdini, recomputing the look and contents of the scene when the underlying network changes is called cooking the scene. | |
| Speed up your scene |
Platforms
| Mac OS X notes |
| Color correcting the view | Describes the color correction toolbar. | |
| Jump to nodes affecting an object | ||
| Storing and recalling data | Describes the memory toolbar. | |
| Advanced Viewport Shading |