Use the controls on the display options window's
Optimization tab to improve the interactivity of very complex scenes.
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| Change the shading mode | Houdini has several “shading modes” (methods for drawing the scene in the viewer), including only showing bounding boxes.
See the section on viewing for more information.
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| Show the view optimization controls | Open the viewport menu and choose Display > Display options or press D.
Click the Optimization tab.
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| Use a simpler shading mode when moving the view to improve interactivity | In the display options window, click the Optimization tab,
click the Interactivity sub-tab.
Turn on Interactive mode and choose the shading mode to
use while tumbling.
Set the Render time. If Houdini takes longer than this
number of milliseconds to redraw the view, it will switch to
the simpler shading mode. This lets you only use the simpler
shading mode when view redraw is actually slow.
Set this to 0 to always use the simpler mode when changing the
view.
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| Draw hulls instead of surfaces | In the display options window, click the Guides & Markers
tab. Turn on the display of primitive hulls.
Click the Optimization tab, then click the Culling
sub-tab.
Turn on Display hulls only.
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| Don’t draw back-facing polygons | In the display options window, click the Optimization tab,
click the Culling sub-tab and turn on Remove
backfaces.
This prevents Houdini from drawing any polygons that face away
from the camera. This is a useful optimization if you already
have airtight models, but it can make modeling harder.
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| Limit the amount of geometry Houdini draws | In the display options window, click the Optimization tab,
click the Culling sub-tab.
Use the Display geometry of type pop-up menu to display
all geometry or only display a certain type of geometry. You
can use this to eliminate the display of geometry types you
aren’t interested in right now, speeding up the display.
Use the cull by drawing primitives out of every option to
only draw a certain percentage of all the geometry in the
scene. This is mostly useful for decimating polygonal models
to speed up the display.
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