Houdini 11 Basics

Parenting makes a child object’s transformations (moves, rotations, and scales) relative to those of a parent object.

To parent one object to another...

In the viewer
  1. Select the child object in the viewer.

  2. Click Parent in the Modify shelf.

  3. Click the parent.

In the network editor
  • Connect the parent node’s output to the child node’s input in the network editor.

Note

Normally an object may “jump” position as it assumes its parent’s transforms. To prevent this, when you select the child object, turn on Keep position when parenting in the parameter editor before you parent it.