This is an all purpose basic plastic material with a choice of specular functions.
This is an all purpose basic material with a choice of specular functions. There are options for color map to be used as the surface color. It has a choice of specular functions as well as a mask for the specular contribution. It a good material for any surface that does not need reflection.
Parameters
Surface
| Ambient Intensity | A multiplier for the ambient contribution to the material. The ambient lighting model only looks at the ambient lights in the scene. If there are no ambient light, this slider will have no affect. |
| Lambert Intensity | A multiplier for the diffuse contribution to the material. |
| Use Base Color | If this box is not checked, the Base Color is ignored. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
| Base Color | This is the main surface color for the material. Defaults to white. |
| Use Point Color | If this box is checked and the point color, ( |
| Opacity | The opacity color for this material. |
| Use Point Alpha | If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected. |
Color Map
| Use Color Map | If this box is checked the Base Color is multiplied by the specified texture map. Defaults to off. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
| Base Color Map | This the name of the texture file. The icon to the right opens a file browser. |
| Color Map Wrap | Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. See texture for more information.
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| Color Map Filter | Type of anti-aliasing filter used. See texture for more information. |
| Color Map Width | Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information. |
| Color Map Border | The color used outside the map if Decal Wrap is selected. See texture for more information. |
Specular
| Specular Intensity | A multiplier for the specular contribution to the material. |
| Specular Color | The specular highlight color, defaults to a very pale pink. |
| U Roughness | This value controls the size or spread of the specular highlight. If Anisotropic is selected, this value controls the specular highlight in only the U direction. |
| V Roughness | If Anisotropic is selected, this value controls the specular highlight in only the V direction It is ignored with any other specular function. |
| Sharpness | This value controls the sharpness of the edge of the specular highlight. It is used only if Glossy specular is selected. |
| Specular Type | A selector for the specular function. Anisotropic is used to get an elliptical highlight. Glossy is typically used for highly reflective materials to get a sharp edges highlight. Defaults to the VEX specular function. |
Specular Map
| Use Specular Map | If this box is checked, the specular color is multiplied by the color of the texture in Specular Map. Defaults to off. |
| Specular Map | This the name of the texture file. The icon to the right opens a file browser. |
| Spec Map Wrap | Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. See texture for more information.
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| Spec Map Filter | Type of anti-aliasing filter used. See texture for more information. |
| Spec Map Width | Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information. |
| Spec Map Border | The color used outside the map if Decal Wrap is selected. See texture for more information. |