Houdini 11 Nodes

Overview

Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.

Object flags

Tip

Select a node and press 1 to set its display flag.

Display flag

Use this to make entire objects visible or invisible.

Selectable flag

Use this to make certain objects unselectable. This lets you concentrate on other objects, and prevents you from accidentally selecting objects you don’t want to touch.

Object types

Alembic ArchiveLoads the objects from an Alembic scene archive (.abc) file into the object level.
Alembic XformLoads only the transform from an object or objects in an Alembic scene archive (.abc).
Ambient LightAdds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
Animation Rig Biped ArmProvides parameters to animate the arm for a biped character.
Animation Rig Biped HandProvides parameters to animate the hand for a biped character.
Animation Rig Biped Head and NeckProvides parameters to animate the head and neck for a biped character.
Animation Rig Biped LegProvides parameters to animate the leg for a biped character.
Animation Rig Biped SpineProvides parameters to animate the spine for a biped character.
Animation Rig Character PlacerProvides parameters to animate the character placer.
Animation Rig Quadruped Back LegProvides parameters to animate the back leg for a quadruped character.
Animation Rig Quadruped Front LegProvides parameters to animate the front leg for a quadruped character.
Animation Rig Quadruped Head and NeckProvides parameters to animate the head and neck for a quadruped character.
Animation Rig Quadruped IK SpineProvides parameters to animate the IK spine for a quadruped character.
Animation Rig Quadruped TailProvides parameters to animate the tail for a quadruped character.
Animation Rig Quadruped ToesProvides parameters to animate the toes for a quadruped character.
AtmosphereCreates a fog effect when rendered.
Biped Animation RigProvides parameters to animate the biped autorig.
Biped Deform RigProvides parameters to control the display of the biped autorig.
BlendSwitches or blends between the transformations of several input objects.
BoneThe Bone Object is used to create hierarchies of limb-like objects that form part of a hierarchy ...
CameraYou can view your scene through a camera, and render from its point of view.
Common object parameters
DebrisEmits particles from the edges of separating fractured rigid bodies.
Dop NetworkThe Dop Network Object contains a dynamic simulation.
Environment LightEnvironment Lights provide background illumination from outside the scene.
Extract TransformThe Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
FetchThe Fetch Object gets its transform by copying the transform of another object.
FurCreates fur geometry for rendering with a Mantra Fur Procedural.
Geometry containerContainer for the geometry operators (SOPs) that define a modeled object.
HandleThe Handle Object is an IK tool for manipulating bones.
Indirect LightIndirect lights produce illumination that has reflected from other objects in the scene.
InstanceInstance Objects can instance other geometry, light, or even sub-networks of objects.
LightLight Objects cast light on other objects in a scene.
Light templateA very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
MicrophoneThe Microphone object specifies a listening point for the SpatialAudio CHOP.
MuscleCreates a smooth muscle surface you can use to deform a character’s skin in a realistic way.
NullServes as a place-holder in the scene, usually for parenting. this object does not render.
PathThe Path object creates an oriented curve (path)
PathCVThe PathCV object creates control vertices used by the Path object.
Quadruped Animation RigProvides parameters to animate the quadruped autorig.
Quadruped Deform RigProvides parameters to control the display of the quadruped autorig.
RivetCreates a rivet on an objects surface, usually for parenting.
SoundThe Sound object defines a sound emission point for the Spatial Audio chop.
Stereo Camera RigProvides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
Stereo Camera TemplateServes as a basis for constructing a more functional stereo camera rig as a digital asset.
StickyCreates a sticky object based on the UV’s of a surface, usually for parenting.
Sticky BlendComputes its transfrom by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
SubnetContainer for objects.
SwitcherActs as a camera but switches between the views from other cameras.
Three Point LightA classic lighting scheme for key, fill and rim lights. Use this light for a basic illumination of objects in a scene.
WhitecapsEmits particles from the leading edges of a Particle Fluid wave, when the sharpness of the wave crest reaches a certain threshold.