Overview
Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.
Object flags
Tip
Select a node and press 1 to set its display flag.
| Display flag | Use this to make entire objects visible or invisible. |
| Selectable flag | Use this to make certain objects unselectable. This lets you concentrate on other objects, and prevents you from accidentally selecting objects you don’t want to touch. |
Object types
| Alembic Archive | Loads the objects from an Alembic scene archive (.abc) file into the object level. | |
| Alembic Xform | Loads only the transform from an object or objects in an Alembic scene archive (.abc). | |
| Ambient Light | Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction. | |
| Animation Rig Biped Arm | Provides parameters to animate the arm for a biped character. | |
| Animation Rig Biped Hand | Provides parameters to animate the hand for a biped character. | |
| Animation Rig Biped Head and Neck | Provides parameters to animate the head and neck for a biped character. | |
| Animation Rig Biped Leg | Provides parameters to animate the leg for a biped character. | |
| Animation Rig Biped Spine | Provides parameters to animate the spine for a biped character. | |
| Animation Rig Character Placer | Provides parameters to animate the character placer. | |
| Animation Rig Quadruped Back Leg | Provides parameters to animate the back leg for a quadruped character. | |
| Animation Rig Quadruped Front Leg | Provides parameters to animate the front leg for a quadruped character. | |
| Animation Rig Quadruped Head and Neck | Provides parameters to animate the head and neck for a quadruped character. | |
| Animation Rig Quadruped IK Spine | Provides parameters to animate the IK spine for a quadruped character. | |
| Animation Rig Quadruped Tail | Provides parameters to animate the tail for a quadruped character. | |
| Animation Rig Quadruped Toes | Provides parameters to animate the toes for a quadruped character. | |
| Atmosphere | Creates a fog effect when rendered. | |
| Biped Animation Rig | Provides parameters to animate the biped autorig. | |
| Biped Deform Rig | Provides parameters to control the display of the biped autorig. | |
| Blend | Switches or blends between the transformations of several input objects. | |
| Bone | The Bone Object is used to create hierarchies of limb-like objects that form part of a hierarchy ... | |
| Camera | You can view your scene through a camera, and render from its point of view. | |
| Common object parameters | ||
| Debris | Emits particles from the edges of separating fractured rigid bodies. | |
| Dop Network | The Dop Network Object contains a dynamic simulation. | |
| Environment Light | Environment Lights provide background illumination from outside the scene. | |
| Extract Transform | The Extract Transform Object gets its transform by comparing the points of two pieces of geometry. | |
| Fetch | The Fetch Object gets its transform by copying the transform of another object. | |
| Fur | Creates fur geometry for rendering with a Mantra Fur Procedural. | |
| Geometry container | Container for the geometry operators (SOPs) that define a modeled object. | |
| Handle | The Handle Object is an IK tool for manipulating bones. | |
| Indirect Light | Indirect lights produce illumination that has reflected from other objects in the scene. | |
| Instance | Instance Objects can instance other geometry, light, or even sub-networks of objects. | |
| Light | Light Objects cast light on other objects in a scene. | |
| Light template | A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties. | |
| Microphone | The Microphone object specifies a listening point for the SpatialAudio CHOP. | |
| Muscle | Creates a smooth muscle surface you can use to deform a character’s skin in a realistic way. | |
| Null | Serves as a place-holder in the scene, usually for parenting. this object does not render. | |
| Path | The Path object creates an oriented curve (path) | |
| PathCV | The PathCV object creates control vertices used by the Path object. | |
| Quadruped Animation Rig | Provides parameters to animate the quadruped autorig. | |
| Quadruped Deform Rig | Provides parameters to control the display of the quadruped autorig. | |
| Rivet | Creates a rivet on an objects surface, usually for parenting. | |
| Sound | The Sound object defines a sound emission point for the Spatial Audio chop. | |
| Stereo Camera Rig | Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene. | |
| Stereo Camera Template | Serves as a basis for constructing a more functional stereo camera rig as a digital asset. | |
| Sticky | Creates a sticky object based on the UV’s of a surface, usually for parenting. | |
| Sticky Blend | Computes its transfrom by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface. | |
| Subnet | Container for objects. | |
| Switcher | Acts as a camera but switches between the views from other cameras. | |
| Three Point Light | A classic lighting scheme for key, fill and rim lights. Use this light for a basic illumination of objects in a scene. | |
| Whitecaps | Emits particles from the leading edges of a Particle Fluid wave, when the sharpness of the wave crest reaches a certain threshold. |