Houdini 11 Nodes

Shader nodes implement material looks that you can apply to geometry.

Nodes

DTS MaterialSHOP node allowing configuration of a DTS material.
Fur Density Map
Fur Style
GLSL Normal MapThis shader is used to render a bump mapped surface.
GLSL Tangent Space Normal MapThis shader is used to render a bump mapped surface.
Generic DisplacementImplements a generic displacement shader.
Generic FogImplements a generic fog shader.
Generic InteriorImplements a generic interior fog shader.
Generic LightImplements a generic light shader.
Generic OutputImplements a generic output shader.
Generic ShadowImplements a generic shadow shader.
Generic SurfaceImplements a generic surface shader.
Mantra: Delayed LoadReplaces the object with the contents of a file at render time.
Mantra: Fur ProceduralCreates a set of hair-like curves across a surface at render time.
Mantra: HScript ProceduralRuns an HScript for each point on the object’s geometry and instances the geometry output by the script at that point.
Mantra: Image3D ProceduralGenerates an iso-surface from a 3D texture image (.i3d) file.
Mantra: Image3D Volume ProceduralReplaces object’s geometry with a volume primitive read from a 3D texture (.i3d) file.
Mantra: Metaball ProceduralPolygonizes metaballs found in this object or another object.
Mantra: Program ProceduralRuns an external program to generate geometry at render time.
Mantra: Sprite ProceduralRenders points as sprites, small textures that are always normal to the camera.
Mantra: VEX Volume ProceduralRender a volume from fields created by a CVEX shader.
PropertiesAttach its properties to any objects that have the shader assigned.
PyroFlexible, production-quality fire and smoke shader.
SelectSelect which shop to use for rendering based on valid render types and expressions.
SubnetworkThe Sub-net shop is essentially a way of creating a macro to represent a collection of shops as a...
SwitchSwitch shops based on a single expression.
VEX 3D Texture CloudThis surface shader uses a 3D texture image to generate clouds.
VEX 3D Texture FogThis fog shader uses a 3D texture image to generate clouds.
VEX ASAD LightASAD Light - All Singing And Dancing Light Shader This shader simulates a point or cone light source.
VEX AmbientAmbient Light Source.
VEX Attenuated LightAn attenuated light source.
VEX Attenuated SpotlightAn attenuated cone light source.
VEX Blur ShadowThe blur shadow shader generates soft shadows by sending out multiple shadow rays.
VEX Brushed AluminumThis surface implements anisotropic shading based on the lighting model by Greg Ward.
VEX BurlapThis displacement shader simulates rough cloth like burlap Texture coordinates are used.
VEX CartoonThis shader colors like a cartoon.
VEX Choppy WaterThis shader gives the appearance of choppy waves.
VEX ClayThe clay shader uses the Oren-Nayar diffuse lighting model to simulate very rough surfaces.
VEX ConstantThis shader will constant shade a surface.
VEX CorrugatedThis displacement shader simulates corrugated material (like cardboard or metal.
VEX DecalThis surface shader generates a plastic surface which has a texture map modulating the diffuse at...
VEX Displace MapThis shader will displace the surface geometry based on the luminance of the texture map.
VEX Distant LightSimulates a distant attenuated light source.
VEX Fluffy CloudThis shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
VEX Fractal DentThis shader generates creates a dented surface The rest position attribute is used if it exists.
VEX Gingham ChecksThis shader will generate gingham checks (like a gingham tablecloth).
VEX GlassThe glass shader simulates a transparent, refractive surface.
VEX Global IlluminationThis light source can be used to add some global illumination effects.
VEX HairThis shader is based on the illumination model presented in 'Fake Fur Rendering', Siggraph Proceedings 1997.
VEX KrinkleThis shader gives the appearance of crinkled up paper which has been unfolded.
VEX Lit FogThis fog shader computes lit fog by marching a ray from the eye to the surface being shaded.
VEX MatteOccludes geometry behind the surface being rendered.
VEX Meta CloudThis shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
VEX MetalSimulates a reflective metallic surface.
VEX OpenGL MaterialThis shader is used to represent an Open GL material.
VEX PlasticSimulates a plastic surface.
VEX Point LightA point light source.
VEX Polka DotsThis shader generates polka dots.
VEX RiverbedThis shader gives the appearance of a dried up riverbed.
VEX ShadowThe rayshadow shader generates shadows based on one of four different techniques.
VEX Shadow MatteThe shadowmatte shader generates an alpha image that stores screen-space shadow information for later compositing.
VEX Soft ToonThis non-photorealistic shader shades the surface facing away from the light, allowing detail to be seen in shadows.
VEX Super MaterialPhong, Blinn or Cook shading models use all three aspects of the material: ambient, diffuse and specular color.
VEX Uniform FogThis generates uniform fog.
VEX Volume CloudThis volume shader will shade volume objects as if they were fog. The density value will be used as the thickness of the fog at each point.
VEX Volume FireThis volume shader will shade volume objects as if they were flame. The density value will be used as a lookup into a color shading ramp, provided it lies within a certain range.
VEX WindowSimulates light streaming through a window.
VEX Z-Depth FogThis fog shader computes the coverage based on an ease-in ease-out curve between the near and far clipping planes.
VEX Z-Map FogA fast volumetric light shader.
VOP CVEXContainer for a CVEX shader implementation.
VOP RSL DisplacementContainer for an RSL displacement shader implementation.
VOP RSL LightContainer for an RSL light shader implementation.
VOP RSL SurfaceA shader node containing a RenderMan surface shader VOP network.
VOP RSL VolumeContainer for an RSL volume shader implementation.
VOP VEX DisplacementContainer for a VEX displacement shader implementation.
VOP VEX FogContainer for a VEX fog shader implementation.
VOP VEX Image3DContainer for a VEX image3d shader implementation.
VOP VEX LightContainer for a VEX light shader implementation.
VOP VEX PhotonContainer for a VEX photon shader implementation.
VOP VEX ShadowContainer for a VEX shadow shader implementation.
VOP VEX SurfaceA shader node containing a surface shader VOP network.
Material shader builderA higher-level shader that can contain one or more sub-shaders, such as surface shaders, displacement shaders, and property shaders.