Particles are extremely useful for realistically modeling phenomena such as flocking, smoke, fire, and dust.
Subtopics
Getting started
| basics | ||
| Simple particle system (Particle SOP) | ||
| Emitting | ||
| Flow of particle data through the network |
Behavior
| Applying forces | ||
| Reacting to surfaces | ||
| Limiting particle speed | ||
| Attracting or repel particles | ||
| Follow a leader or leaders | ||
| Orbit a center point | ||
| Visualizing forces |
Next steps
| Exporting to a model | ||
| Reacting to events | ||
| Using groups to organize particle behavior | ||
| Troubleshooting |
Rendering particles
| Instancing and Rendering | ||
| Transparent sprites |
Guru-level
| Inspecting attributes | ||
| Transfer attributes from geometry | ||
| Manually setting attributes | ||
| Using geometry | ||
| Particle Tips and tricks |
Advanced topics
| Vector vs Component Definition |