Creates a circle or ovoid surface.
Placing a Circle in the viewer
|Place the circle anywhere in the scene|
|Place the circle at the origin|
There are special handles available at the geometry level for the circle object that allow you to stretch and squash it.
Move to the geometry level by double clicking the circle node in the network editor or by clicking the Jump to Operator button on the operation controls toolbar.
Drag the handles to squash or stretch the circle.
|Stretch or squash the circle along the x-axis|
Drag the red handle.
|Stretch or squash the circle along the y-axis|
Drag the green handle.
For specific parameter help see the Circle node help.