Houdini 11 Shelf tools

Tools on the Create Particles tab let you create and place particles in the scene view.

Shelf items

DebrisEmits particles from the edges of separating fractured rigid bodies.
EmitterEmits particles from a point in all directions.
FireworksEmits multi-colored particles from a point, which simulates fireworks.
POP ObjectConverts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.
Source from GeometryEmits particles from an object in all directions.
SplitSplits particles in a particle system.
Squishy ObjectConverts a geometry object into a dynamic object that behaves like a soft body in the DOP environment.