Tools on the Deform tab let you deform objects in the scene view.
Shelf items
| Bend | Bends the geometry. | |
| Bulge | Deforms the points in the first input using one or more magnets from the second input. | |
| Fractal | Creates jagged mountain-like divisions of the input geometry. | |
| Lattice | Deforms geometry based on how you reshape control geometry. | |
| Linear Taper | Linearly scales the geometry along its length. | |
| Morph | Computes a 3D metamorphosis between shapes with the same topology. | |
| Mountain | Displaces points along their normals based on fractal noise. | |
| Ripple | Generates ripples by displacing points along the up direction specified. | |
| Squash and Stretch | Scales up or down in one direction, while doing the opposite in the other two directions, to deform the geometry while retaining the same volume. | |
| Taper | Scales the geometry along its length. | |
| Twist | Twists the geometry around the axis. | |
| Waveform | Creates a waveform shape out of surface geometry |