Tools on the Deform tab let you deform objects in the scene view.

## Shelf items

Bend | Bends the geometry. | |

Bulge | Deforms the points in the first input using one or more magnets from the second input. | |

Fractal | Creates jagged mountain-like divisions of the input geometry. | |

Lattice | Deforms geometry based on how you reshape control geometry. | |

Linear Taper | Linearly scales the geometry along its length. | |

Morph | Computes a 3D metamorphosis between shapes with the same topology. | |

Mountain | Displaces points along their normals based on fractal noise. | |

Ripple | Generates ripples by displacing points along the up direction specified. | |

Squash and Stretch | Scales up or down in one direction, while doing the opposite in the other two directions, to deform the geometry while retaining the same volume. | |

Taper | Scales the geometry along its length. | |

Twist | Twists the geometry around the axis. | |

Waveform | Creates a waveform shape out of surface geometry |