Computes a 3D metamorphosis between shapes with the same topology.
This tool is often used for animating facial expressions.
Create an object in the scene view.
Make sure that your object is selected and click the Morph tool on the Deform tab.
Select the points you want to manipulate and transform, rotate, and scale as desired.
Click the pin button on the Scene View tab and go to the geometry level of your object.
Make the second set of changes to your object.
Modify the Weight sliders to control the blending of the edits for each input in the parameter editor.