Tools on the Polygon tab let you modify polygons in the scene view.
Shelf items
| Clip | Removes geometry on one side of a plane. | |
| Dissolve | Deletes points, primitives, and edges from the input geometry and repairs any holes left behind. | |
| EdgeCollapse | Collapses edges and faces to their centerpoints. | |
| EdgeCusp | Sharpens edges by making their points unique and recomputing the point normals. | |
| EdgeDivide | Inserts more points the edges of polygons. | |
| EdgeFlip | Flips the direction of polygon edges. | |
| EdgeLoop | Creates a loop of cuts using polysplit. | |
| Facet | Controls the smoothness of faceting of a surface. | |
| Fuse | Merges points together. | |
| Knife | Drag a line to divide, delete, or group geometry. | |
| PolyBevel | Bevels points and edges of polygonal geometry to create a smoother look. | |
| PolyCap | Fills in polygons between boundary edges. | |
| PolyExtrude | Allows you to extrude and scale, rotate, translate, and/or inset polygonal faces and edges. | |
| PolyKnit | Creates new polygons to join existing polygons. | |
| PolyReduce | Reduces the number of polygons in a model while attempting to preserve its shape as much as possible. | |
| PolySplit | Divides existing polygons into new multiple polygons. | |
| Smooth | Smooths out polygons, meshes, and curves without increasing the number of points. | |
| Subdivide | Subdivides polygons into smoother, higher-resolution polygons. |