Houdini 11 Shelf tools

Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

Shelf items

Ground PlaneCreates an infinite ground plane suitable for RBD, cloth, or wire simulations.
Make BreakableAutomatically fractures an RBD object.
Parent ConstraintChanges the parent of a constraint from a point in space to a goal object.
RBD Angular ConstraintConstrains the rotation an object so it does not rotate at all.
RBD Angular Spring ConstraintConstrains the rotation of an object so it attempts to rotate naturally, but bounces back to its original rotation.
RBD Auto FreezeAutomatically freezes RBD Objects that have come to rest.
RBD Fractured ObjectCreates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.
RBD Glue ObjectCreates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups, and are glued to each other.
RBD Hinge ConstraintConstrains an object to a point in space using a hinge-like connection.
RBD ObjectCreates an RBD Object from SOP Geometry.
RBD Pin ConstraintConstrains an object to a point in space using a pin-like connection.
RBD Point ObjectCreates a simulation object at each point of the source SOP geometry.
RBD Spring ConstraintConstrains an object to a point in space using a spring-like connection.
Static ObjectCreates a Static Object from SOP Geometry.
Terrain ObjectCreates a Terrain Object from SOP Geometry.