Overview
VEX includes an array datatype. This is useful in several places:
Supporting ramp parameters.
Reading capture data from surface nodes using the import function.
General programming, wherever arrays would be useful.
Note
Currently VEX does not support multi-dimensional arrays.
This example shows off some of the crazy things that you can do with arrays:
surface crazy( string maps[] = { "Mandril.rat", "default.pic" }; export float alength = 0; ) { vector texclr, av[]; texclr = texture(maps[s+t > 1], s, t); av = array( {1,0,0}, vector(nrandom()), t, texclr, {.5,0,0}); if (fit(noise(s*8), 0, 1, .3, .7) > t) av = array(1, {0,1,0}, 0); Cf = spline("linear", s, av); alength = arraylength(av); }
Declaring array types
To declare an array variable, the general form is
member_type var_name[]:
// my_array is an array of floats float my_array[]; // v is a single vector, vector_array is an array of vectors vector v, vector_array[]; // str_array is an array of strings string str_array[];
You can optionally put a size inside the square brackets, but the VEX compiler currently ignores it.
To declare a function returns an array:
// A function which returns an array of vectors vector[] rgb_array() { ... };
To specify a literal array, use curly braces, with the array members separated by commas:
vector an_array[] = { {1, 2, 3}, {2, 3, 4}, {4, 5, 6} }; vector[] rgb_array() { return { {1, 0, 0}, {0, 1, 0}, {0, 0, 1} }; }
If you specify scalars where a vector is expected, the compiler assigns the scalar value to all components of the vector:
vector an_array[] = { 1, 2, 3}; // an_array[] == { {1, 1, 1}, {2, 2, 2}, {3, 3, 3} }
The array() function creates an array from its arguments.
int[] my_array = array(1, 2, 3, 4, 5);
You can use array() to generate an array of any type.
To force array() to generate vectors (for example):
vector (array (value1, value2, ...) );
Accessing and setting array values
Use arrayname[index] to look up a value by its position in the
array.
vector bw[] = { 0, 1 }; // bw[] == { {0, 0, 0}, {1, 1, 1} } Cf = bw[index];
Array bounds are checked at run time. Out-of-bounds indices do not cause an
error. VEX clamps the given index to the length of the array. Trying to
access a member of an empty array returns 0 or "".
int nums[] = { 0, 1, 2, 3, 4, 5 }; int n = nums[10]; // Returns 5 string strs[] = { }; string s = strs[20]; // Returns ""
You can also assign values using the square brackets notation:
float nums[] = { }; nums[0] = 3.14;
(The getcomp and setcomp functions are equivalents for using the square brackets notation.)
Note
The square-brackets operator also works on vectors. You can use it with matrices as well, but it will only return float values (not vectors).
Copying between arrays and vectors/matrices
The assignment operator supports assigning values between vector types and arrays of floats:
float x[]; // Cf and P are vectors x = P // Assigns the components of P to the corresponding // members of the array x Cf = x // Assigns the first 3 members of x as the // components of the vector Cf
If the array is not long enough to fill the vector/matrix, the last member is repeated as often as necessary.
float x[] = {1, 2} // Not long enough to fill a vector Cf = x; // Cf == {1, 2, 2}
You can also assign between matrix types and arrays of vectors/vector4:
vector v[]; vector4 v4[]; matrix3 m3 = 1; matrix m4 = 1; v = m3; // Each row of the 3x3 matrix is put into a vector m3 = v; // Copy the vectors into the row vectors of the matrix v4 = m4; // Extract the rows of the matrix into the vector4 array m4 = v4; // Create a matrix using the vector4's in the array as row vectors
In summary:
| Left side = | Right side | Notes |
|---|---|---|
vector | float[] | E.g. vector v = {1,2,3} |
vector4 | float[] | E.g. vector4 v = {1,2,3,4}; |
matrix3 | float[] | E.g. matrix3 m = {1,2,3,4,5,6,7,8,9}; |
matrix3 | vector[] | E.g. matrix3 m = { {1,2,3}, {4,5,6}, {7,8,9}}; |
matrix | float[] | E.g. matrix m = {1,2,3,4,5,6,7,8,9.., 16}; |
matrix | vector4[] | E.g. matrix m = { {1,2,3,4}, {5,6,7,8}, ... {13,14,15,16}}; |
float[] | vector | Create an array of 3 floats from the components |
float[] | vector4 | Create an array of 4 floats from the components |
float[] | matrix3 | Create an array of 9 floats from the matrix3 |
vector[] | matrix3 | Create an array of 3 vectors from the matrix3 |
float[] | matrix4 | Create an array of 16 floats |
vector4[] | matrix4 | Create an array of 4 vector4s. |
Looping over an array
See foreach.
Working with arrays
The following functions let you query and manipulate arrays.
| resize | Sets the length of the array. If the array is enlarged, intermediate values
will be uninitialized (return |
| arraylength | Returns the length of an array. |
| pop | Removes the last item from the array (decreasing the size of the array by 1) and returns it. |
| push | Adds an item to the end of an array (increasing the size of the array by 1). |
| getcomp | Gets the value of an array component, the same as |
| setcomp | Sets the value of an array component, the same as |
| array | Efficiently creates an array from its arguments. |
| serialize | Flattens an array of vectors or matrices into an array of floats. |
| unserialize | Reverses the effect of serialize: assembles a flat array of floats into an array of vectors or matrices. |
| getneighbours | An array-based replacement for the getneighbourcount/getneighbour combo. In POP/SOP contexts, returns an array of the point numbers of the neighbors of a given point. |
In addition, the following functions work with arrays:
VCC pragmas
The ramp pragma lets you specify a ramp user interface for a set of
parameters.
#pragma ramp <ramp_parm> <basis_parm> <keys_parm> <values_parm>
See VCC pragmas for more information.
Limitations
Currently VEX does not support multi-dimensional arrays.
Array values may not be declared as parameter exports. This means that...
Arrays cannot be passed between shaders (through simport, etc.).
Arrays cannot be written to image planes.
Arrays cannot be exported to geometry attributes (SOP/POP contexts).
Arrays should not be passed as variadic keyword arguments.