Houdini 12

Subtopics

Getting started

User interface overviewIntroduces Houdini’s new user interface, with a tour of the main window and links to various user interface topics.
View the sceneHow to tumble (orbit), track, dolly (zoom), and customize the scene view.
Select objects and componentsHow to select objects, geometry, particles, and dynamics for use with other tools.
Tools
Tab menuLets you quickly add a node in the network editor or choose a tool in the viewer from a pop-up menu or by typing.
Panes
The value ladderThe value ladder lets you interactively change numeric values with mouse movements.
ObjectsExplains how objects, geometry containers, and surface nodes work in Houdini.
Parenting objectsParenting makes a child object’s transformations (moves, rotations, and scales) relative to those of a parent object.
ArchitectureDescribes the way Houdini is built.

Next steps

Elements of the sceneAn overview of the different parts of the scene: objects, geometry, components, attributes, etc.
Brush toolsHoudini includes various tools that let you select, assign color, comb, and sculpt geometry and attributes by “brushing” across surfaces with the mouse or a tablet stylus.
HandlesHoudini displays controls on objects and components in the viewer called handles, which you can manipulate to set parameters.
Configure HoudiniHow to configure Houdini to match your project and workflow.
General FAQFrequently asked questions about the user interface and general topics.
Quick referenceA quick, basic introduction to using Houdini.

Guru-level

Attribute VisualizationHow to view custom attributes in the scene view.
Create variations with takes
BundlesBundles allow you to refer to a group of objects as a single unit. This is useful in situations such as lighting where you can link a bundle of lights all at once.
CookingIn Houdini, recomputing the look and contents of the scene when the underlying network changes is called cooking the scene.
Speed up your scene

Platforms

Mac OS X notes

Color correcting the viewDescribes the color correction toolbar.
Jump to nodes affecting an object
Storing and recalling dataDescribes the memory toolbar.
Advanced Viewport Shading