Prints type-specific information about operators.
optype [-N] [-t] [-e] [-n] [-s] [-i] [-T] [-o] op_name
If you don’t specify any options, the command prints all information in a human-readable format. If you specify one or more options, the command prints only the values for those options.
The name of the node, likely same as opname.
The operator type of the node. For example, /obj/model will usually be type “geo”.
The label of the type. An op of type “geo” will usually have the label “Geometry”. Be careful as this label may contain spaces.
The network type of the node. In the case of /obj/model this would be “OBJ”. Possible return types are: OBJ, SOP, PART, POP, MAT, TOP, CHOPNET, CHOP, ROP, SHOP, COP2, IMG, VOP, VOPNET, MGR, and DIR.
The script directory of the optype. This is used internally to locate some files related to the operator. Possible values are: obj, sop, part, pop, mat, top, ch, chop, out, shop, img, cop2, vop, vex, mgr, and dir.
The index of the network type. This is a number which is unique for each of the network types. It can be used to index into a table, for example. However, the mapping of network types (-n) to indices (-i) is not guaranteed to be consistent between Houdini versions.
The table name of the network type. This matches the table names used by other commands. Possible values are: Object, Sop, Particle, Pop, Material, Texture, ChopNet, Chop, Driver, Shop, Cop2, CopNet, Vop, VopNet, Manager, and Director.
The table name and operator name, separated by a “/”. This is the format required for most operator type commands such as otwrite and otdelete.