Manages the view snapshot memory.
Usages
viewsnapshot [-t memory] [-d memory] [-h] [-c] viewer
This command can record an image from the viewer, display (recall) a memory image to the viewer, hide the recalled memory, and erase the image memory.
A viewer argument is a name of a pane for viewing the scene. A viewer can be subdivided into up to four viewports (such as top, left, front, and perspective).
Viewers have names of the form “desk.pane.type”, where:
| desk | The name of the desk containing the viewer pane. |
| pane | The name of the viewer pane. |
| type | “world”, “particle”, or “texture”, depending on the contents of the pane. |
See how to refer to viewers and viewports .
Options
-t memory
| Takes a snapshot of the viewer and stores it in the memory |
-d memory
| Displays the snapshot stored in the memory |
-h
| Hides currently displayed snapshot (if any). |
-c
| Frees all the snapshot memories. |
Examples
viewsnapshot -t 4 Build.pane1.worldTake a snapshot of the scene in the viewer to memory 4.
viewsnapshot -d some_memory Build.pane1.worldDisplay a snapshot stored in memory “some_memory”
viewsnapshot -h Build.pane2.worldHide the snapshot displayed in Build.pane2.world