| To use compositor data here... | Do this... |
|---|---|
| Any parameter that expects an image file. | Instead of entering a filename, use Warning This will not work in VOPs. The VEX code generated by VOPs cannot do this kind of dynamic image reference. Instead, fetch the image in the shader node (SHOP) that encapsulates the VOP shader network. |
| Trace SOP | Creates curve geometry from the color contours of an image. It has an explicit option to take data from a COP node instead of an image file. |
| Color POP | Colors particles based on the pixel colors of an image. It has an explicit option to take data from a COP node instead of an image file. |
| Image CHOP | Converts scanlines of an image from a COP node into channels. You can fetch sub-regions of the image instead of the full image. |
Compositing Use compositor images in other nodes
Related topics
- Add noise
- Adjust colors, levels, black point, and white point
- Blend or layer images
- Blur or sharpen the image
- Common image effects
- Compositing terms and concepts
- Compositing tips and tricks
- Create a custom COP with VOPs
- Create shapes and text
- Deep raster effects
- Distort or convolve an image
- Generate fills
- Generate mattes based on image colors (keying)
- Image guide file
- Improve compositing performance
- Load image data into the compositor
- Mask off areas of an image
- Modify color output with look-up tables (LUTs)
- Position, resize, rotate, and crop image layers
- Save composited data to disk
- View/preview the output of a node
- Work with mattes
- Work with multiple images
- Work with planes