How Houdini represents geometry and how to create and edit it.
Subtopics
Understanding
| Objects ↝ | Explains how objects, geometry containers, and surface nodes work in Houdini. | |
| Points and vertices | ||
| Geometry attributes | Describes how Houdini represents geometry using details, primitives, points, vertices, and attributes. | |
| Groups | ||
| Geometry types | ||
| Volumes |
Modeling
| Create geometry | ||
| Edit geometry | ||
| Edit components | ||
| Reselect geometry | In Houdini you can not only edit the parameters of a surface node, you can reselect the geometry the operation applies to. | |
| Polygon shelf tools ↝ | Tools on the Polygon tab let you modify polygons in the scene view. | |
| Model shelf tools ↝ | Tools on the Model tab let you edit objects in the scene view. | |
| “Box up” modeling | ||
| Mirror geometry across a symmetry plane | ||
| Repair polygonal models | ||
| Modeling aids | ||
| Trim NURBS surfaces |