Houdini 12

How Houdini represents geometry and how to create and edit it.

Subtopics

Understanding

ObjectsExplains how objects, geometry containers, and surface nodes work in Houdini.
Points and vertices
Geometry attributesDescribes how Houdini represents geometry using details, primitives, points, vertices, and attributes.
Groups
Geometry types
Volumes

Modeling

Create geometry
Edit geometry
Edit components
Reselect geometryIn Houdini you can not only edit the parameters of a surface node, you can reselect the geometry the operation applies to.
Polygon shelf toolsTools on the Polygon tab let you modify polygons in the scene view.
Model shelf toolsTools on the Model tab let you edit objects in the scene view.
“Box up” modeling
Mirror geometry across a symmetry plane
Repair polygonal models
Modeling aids
Trim NURBS surfaces