Houdini 12 Nodes Object nodes

Loads the objects from an Alembic scene archive (.abc) file into the object level.

Parameters

File name

Path to the Alembic archive (.abc) file.

Object path

A path to an object inside the archive – if specified, the node will load only this object and its children. The default is blank, which means load all the geometry in the archive.

Frame

The Alembic frame at which to sample the geometry. The default value is $F (Houdini’s current frame). If you need to offset the start time of the animation in the archive, you can add or subtract frames (e.g. $F + 48).

Frames per second

Combined with the Frame parameter, this is used to convert Alembic’s time-based animation to Houdini frames. The default is $FPS (Houdini’s current frames-per-second setting). If the archive file was created with a different FPS, you will need to enter it here.

Remap attributes

Use this multiparm to rename Alembic point, vertex, and/or primitive attributes to their Houdini equivalents. For example, remapping MyColor to Cd (diffuse color). Click the + button to add a new mapping.

Alembic name #

The name of the Alembic attribute to map from.

Houdini name

The name of the Houdini attribute to map to.

Build or update hierarchy

Click to read the archive file in File name and build a hierarchy of Houdini objects from the objects in the archive.