Houdini 12 Nodes

Shader nodes implement material looks that you can apply to geometry.

Nodes

Fur Density Map
Fur Style
GLSL Normal MapThis shader is used to render a bump mapped surface.
GLSL Tangent Space Normal MapThis shader is used to render a bump mapped surface.
Generic DisplacementImplements a generic displacement shader.
Generic FogImplements a generic fog shader.
Generic InteriorImplements a generic interior fog shader.
Generic LightImplements a generic light shader.
Generic OutputImplements a generic output shader.
Generic ShadowImplements a generic shadow shader.
Generic SurfaceImplements a generic surface shader.
Mantra: Delayed LoadReplaces the object with the contents of a file at render time.
Mantra: Fur ProceduralCreates a set of hair-like curves across a surface at render time.
Mantra: HScript ProceduralRuns an HScript for each point on the object’s geometry and instances the geometry output by the script at that point.
Mantra: Image3D ProceduralGenerates an iso-surface from a 3D texture image (.i3d) file.
Mantra: Image3D Volume ProceduralReplaces object’s geometry with a volume primitive read from a 3D texture (.i3d) file.
Mantra: Program ProceduralRuns an external program to generate geometry at render time.
Mantra: Sprite ProceduralRenders points as sprites, small textures that are always normal to the camera.
Mantra: VEX Volume ProceduralRender a volume from fields created by a CVEX shader.
Merge Co-ShaderMerge multiple co-shaders for output.
Output ShadersCollects shaders for output.
Point Instance ProceduralThe underlying procedural when using Fast Point Instancing with the instance render parameters.
PropertiesAttach its properties to any objects that have the shader assigned.
Pyro 2Flexible, production-quality fire and smoke shader.
RSL ri_bumpyPixar’s prman factory shader
RSL ri_carpetPixar’s prman factory shader
RSL ri_clothPixar’s prman factory shader
RSL ri_cmarblePixar’s prman factory shader
RSL ri_constantPixar’s prman factory shader
RSL ri_delayedreadarchivePixar’s prman factory shader
RSL ri_depthcuePixar’s prman factory shader
RSL ri_diaknurlPixar’s prman factory shader
RSL ri_distantlightPixar’s prman factory shader
RSL ri_dynamicloadPixar’s prman factory shader
RSL ri_fogPixar’s prman factory shader
RSL ri_glassPixar’s prman factory shader
RSL ri_glassbalPixar’s prman factory shader
RSL ri_lightlightPixar’s prman factory shader
RSL ri_mattePixar’s prman factory shader
RSL ri_metalPixar’s prman factory shader
RSL ri_paintplasticPixar’s prman factory shader
RSL ri_plasticPixar’s prman factory shader
RSL ri_pointnofallofflightPixar’s prman factory shader
RSL ri_rmarblePixar’s prman factory shader
RSL ri_rsmetalPixar’s prman factory shader
RSL ri_runprogramPixar’s prman factory shader
RSL ri_shadowdistantlightPixar’s prman factory shader
RSL ri_shadowpointlightPixar’s prman factory shader
RSL ri_shadowspotlightPixar’s prman factory shader
RSL ri_shinymetalPixar’s prman factory shader
RSL ri_sinknurlPixar’s prman factory shader
RSL ri_spatterPixar’s prman factory shader
RSL ri_spotlightPixar’s prman factory shader
RSL ri_stippledPixar’s prman factory shader
RSL ri_stonePixar’s prman factory shader
RSL ri_threadsPixar’s prman factory shader
SelectSelect which shop to use for rendering based on valid render types and expressions.
SubnetworkThe Subnet shop is essentially a way of creating a macro to represent a collection of shops as a...
SwitchSwitch shops based on a single expression.
VEX 3D Texture CloudThis surface shader uses a 3D texture image to generate clouds.
VEX 3D Texture FogThis fog shader uses a 3D texture image to generate clouds.
VEX ASAD LightASAD Light - All Singing And Dancing Light Shader This shader simulates a point or cone light source.
VEX AmbientAmbient Light Source.
VEX Attenuated LightAn attenuated light source.
VEX Attenuated SpotlightAn attenuated cone light source.
VEX Blur ShadowThe blur shadow shader generates soft shadows by sending out multiple shadow rays.
VEX Brushed AluminumThis surface implements anisotropic shading based on the lighting model by Greg Ward.
VEX BurlapThis displacement shader simulates rough cloth like burlap Texture coordinates are used.
VEX CartoonThis shader colors like a cartoon.
VEX Choppy WaterThis shader gives the appearance of choppy waves.
VEX ClayThe clay shader uses the Oren-Nayar diffuse lighting model to simulate very rough surfaces.
VEX Collada ShaderThe collada shader is used when importing collada files.
VEX ConstantThis shader will constant shade a surface.
VEX CorrugatedThis displacement shader simulates corrugated material (like cardboard or metal.
VEX DecalThis surface shader generates a plastic surface which has a texture map modulating the diffuse at...
VEX Displace MapThis shader will displace the surface geometry based on the luminance of the texture map.
VEX Distant LightSimulates a distant attenuated light source.
VEX FBX ShaderThe fbx shader is used when importing fbx files.
VEX Fluffy CloudThis shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
VEX Fractal DentThis shader generates creates a dented surface The rest position attribute is used if it exists.
VEX Gingham ChecksThis shader will generate gingham checks (like a gingham tablecloth).
VEX GlassThe glass shader simulates a transparent, refractive surface.
VEX Global IlluminationThis light source can be used to add some global illumination effects.
VEX HairThis shader is based on the illumination model presented in 'Fake Fur Rendering', Siggraph Proceedings 1997.
VEX KrinkleThis shader gives the appearance of crinkled up paper which has been unfolded.
VEX Lit FogThis fog shader computes lit fog by marching a ray from the eye to the surface being shaded.
VEX MatteOccludes geometry behind the surface being rendered.
VEX Meta CloudThis shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
VEX MetalSimulates a reflective metallic surface.
VEX OpenGL MaterialThis shader is used to represent an Open GL material.
VEX Path TracerThe pathtracer shader is used by PBR rendering.
VEX Photon TracerThe photontracer shader is used to generate photon maps in mantra.
VEX PlasticSimulates a plastic surface.
VEX Point LightA point light source.
VEX Polka DotsThis shader generates polka dots.
VEX RiverbedThis shader gives the appearance of a dried up riverbed.
VEX ShadowThe rayshadow shader generates shadows based on one of four different techniques.
VEX Shadow MatteThe shadowmatte shader generates an alpha image that stores screen-space shadow information for later compositing.
VEX Soft ToonThis non-photorealistic shader shades the surface facing away from the light, allowing detail to be seen in shadows.
VEX Super MaterialPhong, Blinn or Cook shading models use all three aspects of the material: ambient, diffuse and specular color.
VEX Uniform FogThis generates uniform fog.
VEX Volume CloudThis volume shader will shade volume objects as if they were fog. The density value will be used as the thickness of the fog at each point.
VEX Volume FireThis volume shader will shade volume objects as if they were flame. The density value will be used as a lookup into a color shading ramp, provided it lies within a certain range.
VEX WindowSimulates light streaming through a window.
VEX Z-Depth FogThis fog shader computes the coverage based on an ease-in ease-out curve between the near and far clipping planes.
VEX Z-Map FogA fast volumetric light shader.
VOP CVEXContainer for a CVEX shader implementation.
VOP RSL DisplacementContainer for an RSL displacement shader implementation.
VOP RSL ImagerContainer for an RSL imager shader implementation.
VOP RSL LightContainer for an RSL light shader implementation.
VOP RSL SurfaceA shader node containing a RenderMan surface shader VOP network.
VOP RSL VolumeContainer for an RSL volume shader implementation.
VOP VEX DisplacementContainer for a VEX displacement shader implementation.
VOP VEX FogContainer for a VEX fog shader implementation.
VOP VEX Image3DContainer for a VEX image3d shader implementation.
VOP VEX LightContainer for a VEX light shader implementation.
VOP VEX PhotonContainer for a VEX photon shader implementation.
VOP VEX ShadowContainer for a VEX shadow shader implementation.
VOP VEX SurfaceA shader node containing a surface shader VOP network.
mentalray mi_car_paint_phenmentalray factory shader
mentalray mi_dgs_materialmentalray factory shader
mentalray mi_dgs_material_photonmentalray factory shader
mentalray mi_dielectric_materialmentalray factory shader
mentalray mi_dielectric_material_photonmentalray factory shader
mentalray mi_metallic_paintmentalray factory shader
mentalray mi_parti_volumementalray factory shader
mentalray mi_parti_volume_photonmentalray factory shader
mentalray mi_path_materialmentalray factory shader
mentalray mib_amb_occlusionmentalray factory shader
mentalray mib_blackbodymentalray factory shader
mentalray mib_cie_dmentalray factory shader
mentalray mib_fg_occlusionmentalray factory shader
mentalray mib_geo_conementalray factory shader
mentalray mib_geo_cubementalray factory shader
mentalray mib_geo_cylindermentalray factory shader
mentalray mib_geo_spherementalray factory shader
mentalray mib_geo_squarementalray factory shader
mentalray mib_geo_torusmentalray factory shader
mentalray mib_glossy_reflectionmentalray factory shader
mentalray mib_glossy_refractionmentalray factory shader
mentalray mib_illum_blinnmentalray factory shader
mentalray mib_illum_cooktorrmentalray factory shader
mentalray mib_illum_hairmentalray factory shader
mentalray mib_illum_lambertmentalray factory shader
mentalray mib_illum_phongmentalray factory shader
mentalray mib_illum_wardmentalray factory shader
mentalray mib_lens_clampmentalray factory shader
mentalray mib_lens_stencilmentalray factory shader
mentalray mib_light_infinitementalray factory shader
mentalray mib_light_photometricmentalray factory shader
mentalray mib_light_pointmentalray factory shader
mentalray mib_light_spotmentalray factory shader
mentalray mib_twosidedmentalray factory shader
mentalray mib_volumementalray factory shader
mentalray misss_fast_shadermentalray factory shader
mentalray misss_physicalmentalray factory shader
mentalray misss_physical_photonmentalray factory shader
mentalray misss_skin_specularmentalray factory shader
MaterialA higher-level shader that can contain one or more sub-shaders, such as surface shaders, displacement shaders, and property shaders.
Material shader builderA higher-level shader that can contain one or more sub-shaders, such as surface shaders, displacement shaders, and property shaders for RenderMan.
Material shader builderA higher-level shader that can contain one or more sub-shaders, such as surface shaders, displacement shaders, and property shaders.