A shader node containing a surface shader VOP network.
This SHOP (shader) node type contains a VOP network in which you can define a mantra surface shader using VOP nodes.
Parameters
OGL
The parameters on this tab define how surfaces with this shader look in the viewport.
Compiler
| Compiler | This text box contains the |
Examples that use this node
| Example for | Example name | |
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| FLIP Solver | FlipFluidWire | Load | Launch |
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| Smoke Object | RestField | Load | Launch |
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| RainbowGeometryLight | Load | Launch | |
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| Indirect Light | IndirectLightBox | Load | Launch |
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| Sticky | StickyDonut | Load | Launch |
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| Mantra | MotionVector | Load | Launch |
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| RampReference | Load | Launch | |
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| Instance | InstanceRandomGeo | Load | Launch |
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| Material | Down Hill Lava Flow | Load | Launch |
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| Material | Fire Pit example | Load | Launch |
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| Mantra: VEX Volume Procedural | VolumeNoiseIso | Load | Launch |
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| Bake Volume | bakevolume | Load | Launch |
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| Fur | FurBallWorkflow | Load | Launch |
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| Fur | FurPipelineExample | Load | Launch |
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| Fur | FurTextureMap | Load | Launch |
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| Parameter | parameterVOP | Load | Launch |
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| Point Cloud Write | PointCloudWrite | Load | Launch |
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| Ray Trace | RaytraceVopShader | Load | Launch |
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