Adds color attributes to geometry.
The color (Cd) attribute affects the display of the wireframe, and of faces in non-VEX shaded mode. The default shader in mantra, and many other shaders, will also use the attribute for rendering.
The added attribute may be a point, primitive, vertex, or detail color.
Note
Parameters
| Group | The geometry group to apply the color to. | ||||||||
| Group Type | What the group is made of. | ||||||||
| Class | Where to add the attribute to the geometry. | ||||||||
| Color Type | What sort of color to add. Can be one of:
| ||||||||
| Color | This is the color to apply when in Constant mode. | ||||||||
| Seed | This is the random number seed for the Random mode. | ||||||||
| Attribute | The attribute to be remapped into color. If it is a single float, it is indexed directly into the ramp. If it is more than one float, each component is remapped independently. | ||||||||
| Range | The incoming range of valid attribute values. Attribute values within this range will be remapped to 0-1 for the ramp lookup, values outside will be clamped. |