Uses capture attributes created by Capture or Capture Proximity to deform outer geometry according to the movement of capture regions.
This node supports the character muscle/joint/etc. deformation workflow. To do a cage deformation of geometry, use the Lattice node.
Deform works in conjunction with a Capture or Capture Proximity operation and multiple Capture Regions. The Capture[Proximity] operation assigns capture weights to points on a geometry. Each of these weights refer to a Capture Region operation. As the Capture Region moves, Deform displaces the points on the geometry according to the point weights.
Typically one or more Capture Regions are placed in an object (usually a bone) and named “capture_region”. The object is then read into a Capture operation through the object’s hierarchy. The object is moved to deform the Capture operation’s geometry with a Deform operation.
Optional point and/or primitive groups to limit the points which are deformed.
|Skeleton Path Root|
Specifies the parent path to which all the capture regions embedded in the capture attributes are relative to. The pCaptSkelRoot detail attribute is used by default when this parameter is empty. If this parameter is non-empty, it overrides the pCaptSkelRoot detail attribute in the input geometry.
|Delete Capture Attributes|
Delete point capture attributes to lighten the geometry data.
|Delete Point Colors|
Delete point color attribute to lighten the geometry data.
Deforms the point normals to match the deformation of the points.
Normalizes the weights for each capture point so that they sum to 1 for deformation.
This accelerates the deformation speed when the input geometry is not animated by using cached values for the capture attributes and undeformed point positions.
|Assume Only Coordinate Changes In Input|
Modifies the fast deform algorithm to assume that only point positions need to be re-cached when the input geometry has changed. Unpredictable results will occur with this enabled if attributes or topology changes.
|Deform Vector Attributes|
Deforms the vector attributes to match the deformation of the points.
Vector attributes to deform.
|Deform Quaternion Attributes|
Deforms the quaternion attributes to match the deformation of the points.
Quaternion (Float) attributes to deform.