Creates a plane.
The plane can be a mesh, Bezier and NURBS surfaces, or multiple lines using open polygons.
Placing a Grid in the viewer
|Place the grid anywhere in the scene|
|Place the grid at the origin|
Press Ctrl + on the Grid tool on the shelf.
There are special handles available at the geometry level for the grid object that allow you to stretch and squash it.
Move to the geometry level by double clicking the grid node in the network editor or by clicking the Jump to Operator button on the operation controls toolbar.
Drag the handles to squash or stretch the grid.
Type of Geometry to create. In the case of Points, no geometry is created. Instead, free floating points are created in the same positions as they would be in a surface.
Applies to Polygons and Meshes only.
Orientation plane of grid.
Width and Height of the grid.
Position of the center of the grid.
Number of rows in the grid or hull.
Number of columns in the grid or hull.
The order of NURBS or Bezier surface in the U direction.
The order of NURBS or Bezier surface in the V direction.
|End-point interpolate in U|
Extends the surface to touch the end points in the U direction.
|End-point interpolate in V|
Extends the surface to touch the end points in the V direction.
|GridBasic||Load | Launch|
The Grid SOP is a very commonly used primitive, especially as a particle source. It is very versatile and has many surface parameterization options.
In this example, there is a series of grids with alternative Primitive Types and Connectivity.