Displaces points along their normals based on fractal noise.
It is also possible to color points based on their displacement amount.
Note
This operator uses normal attributes on the input geometry. If a normal has 0 length, this operator will not displace the point along that normal.
Using Mountain
Select the points you want to displace.
Click the
Mountain tool on the Deform tab.
You can edit the amount of displacement in the parameter editor.
Parameters
| Point Group | The point group to which to apply displacement. | ||||||
| Number of Threads | Number of processors to use in computation. | ||||||
| Edit VEX Function | Invoke editor on VEX source code. | ||||||
| Re-load VEX Functions | Re-load the VEX function to pick up changes. | ||||||
| Fractal Depth | Number of iterations of fractal brownian motion noise. | ||||||
| Roughness | Fractal roughness. | ||||||
| Height | Displacement amount of the height. | ||||||
| Frequency | Noise frequency. | ||||||
| Offset | Noise offset. | ||||||
| Noise Type |
| ||||||
| Color Points | Whether to color points using a built-in ramp. Turning this option on colors points. | ||||||
| Color Offset | The offset into the color ramp, which is based on displacement amount. | ||||||
| Color Scale | The scale on the displacement amount when looking into the color ramp. |
Examples that use this node
| Example for | Example name | |
|---|---|---|
| Apply Relationship | ConstrainedTeapots | Load | Launch |
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| Copy Objects | SimpleCopy | Load | Launch |
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| Gas Particle To Field | TimelessGas | Load | Launch |
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| Particle Fluid Solver | FluidGlass | Load | Launch |
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| RBD Glue Object | BlendSolverWithRBDGlue | Load | Launch |
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| Smoke Object | TwoColourFire | Load | Launch |
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| Voronoi Fracture Solver | FractureExamples | Load | Launch |
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| RampReference | Load | Launch | |
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| Color | ColorNumhit | Load | Launch |
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| Creep | CreepSlide | Load | Launch |
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| Material | Fire Pit example | Load | Launch |
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| Attribute From Volume | attribfromvolume | Load | Launch |
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| Attrib Transfer | MountainSplash | Load | Launch |
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| Dop Import | LowHigh | Load | Launch |
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| Dop Import | PointBasedRBD | Load | Launch |
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| ForEach | repeatsmooth | Load | Launch |
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| Lattice | LatticePerChunk | Load | Launch |
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| Volume Feather | volumefeather | Load | Launch |
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