Cooks the input at a different time.
The TimeShift SOP will cook its input at a different time than it itself is cooking on. This allows one to gain access to earlier or later frames, or to retrieve data always at a specific absolute frame.
Note that the TimeShift SOP doesn’t cache the input, so depending on how the data is accessed, the Cache node may be more efficient.
Parameters
| Method | Determines if the input should be cooked at a given frame number or a given time. Time is measured in seconds. |
| Frame | The frame number to cook the input on. |
| Integer Frame | Rounds the given frame number to the nearest integer frame, avoiding fractional frame cooking. Note that when shifting by time, fractional frames are always allowed. |
| Time | The time, in seconds, to cook the input on. |
Examples
| PlateBreak | Load | Launch |
This example demonstrates how to use the TimeShift SOP to achieve a slow-motion effect during a fracture simulation. | |
Examples that use this node
| Example for | Example name | |
|---|---|---|
| Field Force | fieldforce | Load | Launch |
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| FLIP Solver | DensityViscosity | Load | Launch |
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| FLIP Solver | VariableViscosity | Load | Launch |
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| Fluid Object | RestartFluid | Load | Launch |
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| Gas Up Res | UpresRetime | Load | Launch |
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| grass | Load | Launch | |
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| Particle Fluid Object | GrogSplash | Load | Launch |
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| Particle Fluid Solver | GrogSplash | Load | Launch |
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| Particle Fluid Solver | ParticlesAndCloth | Load | Launch |
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| Smoke Object | Open CL smoke | Load | Launch |
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| Cluster Points | AnimatedSourcePoints | Load | Launch |
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| Fluid Source | TorusVolume | Load | Launch |
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