Merges UVs.
UV Fuse can fuse UV attributes based on their proximity to each other, and can position the fused UVs using a variety of methods. The effects of the UV Fuse operation are most visible when using the UV viewport.
One possible use for UV Fuse is to re-connect UV attributes along boundaries that were torn apart by the UV Unwrap node.
Using UV Fuse
Parameters
| Group | Subset of geometry with UV attributes to fuse. |
| Group Type | The type of elements referenced in the Group field. |
Distance
| Positioning Method | How to set fused UV attributes.
| ||||
| Distance | Threshold distance for consolidation. | ||||
| Metric | Measure of distance to use when fusing UV attributes. |
Manual
Sets all UV attributes to a specific value.
| Texture Coordinate | Value to assign to UV attributes when Manual is selected. |
Grid
Snaps all UV attributes to a grid.
| Grid Type | How to specify the grid size. |
| Grid Spacing | The number of units between each grid line/gridspacing |
| Grid Lines | The number of grid lines every unit |
| Grid Power 2 | The same as gridlines, but a power of two is specified. This means a value of 7 means 128, and 9 means 512. |
| Grid Offset | A number from 0 to 1 which specifies what offset the grid should have from (0,0,0). |
| Grid Rounding | Which way points should snap to the grid. |
| Grid Tolerance | Maximum distance to move points to grid. |

