Simulates a cloudy sky using 4-dimensional anti-aliased noise, where the fourth noise component is represented by time.
This operator simulates a cloudy sky using 4-dimensional anti-aliased noise, where the fourth noise component is represented by time.
If the Surface Position (P) input is not connected, the global variable
by the same name will be used instead. Typically, you will use Rest Position or UV Space Change as P inputs. If you do need P, you will
find it in the Global Variables operator.