Looks up a single sample of RGB or RGBA color from a disk image.
This operator looks up a single sample of RGB or RGBA color from a disk image. If the image does not have an alpha channel associated with it (e.g. a JPEG image) and the operator returns RGBA, the alpha component will be set to 1.
Note
This VOP uses point sampling and does not perform filtering of the texture.
Parameters
| Signature | RGB or RGBA values. | ||||||
| Color Map | Image file used for look-up. | ||||||
| U | Image u-coordinate. | ||||||
| V | Image v-coordinate. | ||||||
| Wrap | Determines how the image is evaluated when the texture coordinates are outside the range 0 to 1. The options are:
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| Border Color | Border color when Decal wrapping is used. |
Examples that use this node
| Example for | Example name | |
|---|---|---|
| grass | Load | Launch | |
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| Fur | FurBallWorkflow | Load | Launch |
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| Fur | FurPipelineExample | Load | Launch |
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| Fur | Shaved | Load | Launch |
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