Generates an anti-aliased egg-shell material with the typical egg-shell roughness and lack of specularity.
This operator generates an anti-aliased egg-shell material with the typical egg-shell roughness and lack of specularity.
Here are three sets of common egg-shell colors you can use:
White: 0.985, 0.972, 0.913
Brown: 0.825, 0.690, 0.580
Robin: 0.205, 0.910, 0.910
If the Position (P) input and the Normal (N) input are not connected,
the global variables by the same names will be used instead. Typically
you will use Rest Position or UV Space Change as inputs for P, and
will not touch N unless you want to apply additional displacement to
the shell surface using an operator such as Bump Noise. If you need need
to access the global variables directly, they are available from the
Global Variables operator.