Sets the environment map (on an infinite sphere) and returns its color.
This operator sets the environment map (on an infinite sphere) and returns its color. If the image does not have an alpha channel associated with it (e.g. a JPEG image) and the operator returns RGBA, the alpha component will be set to 1.
See how to create an environment/reflection map.
Parameters
| Signature | RGB or RGBA values. | ||||||||||||||||||
| Environment Map | Image file to use as environment map. | ||||||||||||||||||
| Wrap | Determines how the image is evaluated when the texture coordinates are outside the range 0 to 1. The options are:
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| Filter Type | type of anti-aliasing filter to be used for evaluation. The options are:
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| Filter Width | Blurs the environment map based on derivatives in shading contexts. For contexts that do not provide derivatives, such as the sop context, this parameter will have no effect and you should instead use Texture Blur or Pixel Blur. In shading contexts, filtering will be proportional to the micropolygon size, with a filter width of 1 filtering one micropolygon. | ||||||||||||||||||
| Filter Angle | Half angle in degrees over which the environment map should be blurred. | ||||||||||||||||||
| Border Color | Border color when Decal wrapping is used. | ||||||||||||||||||
| Extrapolate Derivatives | Specifies whether derivative extrapolation should be used when computing anti-aliasing information. | ||||||||||||||||||
| Interpolate MIP Levels | Specifies whether RAT files should interpolate between different MIP levels. If enabled, it will help remove discontinuities when different MIP levels of a RAT file are accessed. However, the results of texture evaluation will be slightly softer (i.e. blurrier) and will take twice as long to compute. |
Examples that use this node
| Example for | Example name | |
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| RampReference | Load | Launch | |
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