Produce a normalized diffuse bsdf.
This node will produce a normalized (reflectivity of 1) diffuse bsdf. Shaders using this bsdf should adjust the reflectivity by multiplying the component by an intensity parameter.
Parameters
| Component Label | Specify a label for the bsdf component. Labels are currently ignored by mantra but may be used in the future to separate components into deep raster planes. |
| Diffuse Roughness | A floating point value used to control the size or spread of the diffuse component. Higher values make the surface look less glossy with flatter color. |
Inputs
| model | This input is unused. |
| nN | Normalized surface normal. |
Outputs
| f | The diffuse bsdf. |
Examples that use this node
| Example for | Example name | |
|---|---|---|
| grass | Load | Launch | |
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| RainbowGeometryLight | Load | Launch | |
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| Indirect Light | IndirectLightBox | Load | Launch |
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