Houdini 12 Nodes VEX nodes

Returns the current ray-bounce level.

This operator returns the current ray-bounce level.

For example, primary rays (i.e. rays sent from the camera) are level 0. After a single reflection, the ray level is 1. After two reflections, the level is 2, etc.

Examples that use this node

Example forExample name
Load | Launch

.../examples/nodes/dop/grassDeforms/grass.otl

Load | Launch

.../examples/nodes/obj/hlight/RainbowGeometryLight.otl

Indirect LightLoad | Launch

.../examples/nodes/obj/indirectlight/IndirectLightBox.otl

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