Returns the current ray-bounce level.
This operator returns the current ray-bounce level.
For example, primary rays (i.e. rays sent from the camera) are level 0. After a single reflection, the ray level is 1. After two reflections, the level is 2, etc.
Examples that use this node
| Example for | Example name | |
|---|---|---|
| grass | Load | Launch | |
| ||
| RainbowGeometryLight | Load | Launch | |
| ||
| Indirect Light | IndirectLightBox | Load | Launch |
| ||