Returns the current ray-bounce level.
This operator returns the current ray-bounce level.
For example, primary rays (i.e. rays sent from the camera) are level 0. After a single reflection, the ray level is 1. After two reflections, the level is 2, etc.
Examples that use this node
|Example for||Example name|
|grass||Load | Launch|
|RainbowGeometryLight||Load | Launch|
|Indirect Light||IndirectLightBox||Load | Launch|