Performs various space conversions of 3D positional data for uv shading purposes.
This operator performs various space conversions of 3D positional data for uv shading purposes. The available space conversions are:
Texture (string value "texture") Object (string value "object") Normalized Device Coordinate (string value "ndc") World (Unchanged) (string value "world")
The Texture option takes a position in world space and converts it to
shader space. The Object option takes a position in world space and
converts it to object space. The NDC option takes a position in world
space and puts it in the normalized device coordinate space (screen
space). The World option leaves the incoming data untouched.
The output of this operator is typically connected to a Parameter node
bound to the rest attribute, or to a modifier node such as UV
Transform or Anti-Aliased Noise.
If the position (P) input is not connected, the global variable by the
same name will be used instead.
Examples that use this node
| Example for | Example name | |
|---|---|---|
| Gas Diffuse | DiffuseSmoke | Load | Launch |
| ||
| Smoke Object | RestField | Load | Launch |
| ||
| Material | Down Hill Lava Flow | Load | Launch |
| ||
| Material | Fire Pit example | Load | Launch |
| ||