Converts .obj files to/from Houdini format.
.obj file to the other format or convert the other format
gwavefront [-l lod] [-u] [-t] inFile outFileinFile outFile
One of inFile/outFile has the extension .obj and is in Wavefront file format, the other file should be a format understood by the geometry library.
Uniform level of detail for conversion to polygons. The default is 1.0
Force texture attribute to be attached to points.
Force points to be unique. This helps with multiple texture coordinates per point.
The -t option is basically equivalent to the -u option as points will only be made unique if texture coordinates exist. This ensures that the attribute will be correctly mapped
When converting to
.bpoly format, the -t option should
be used. As well, normals are always attached per point, which means
that the -u option should be used if there are different normals per
position vertex in the