Creates Houdini shader assets for the mental ray shaders in a .mi file.
This program will parse .mi files and create SHOP OTLs for all the shaders found in the .mi file
mids [options] file1.mi [file2.mi ...]
Example:
mids -g 8 -d $HOME/houdini9.1/shop *.mi
mids is the mentalray equivalent of rmands/slo2otl.py.
Warning
This program will remove existing .ds files
Options
-c 3|4
| Set color parms without defaults to be RGB or RGBA. |
-e
| Allow files with extensions other than .mi to be used. |
-d dir
| Destination directory |
-D dir
| destination directory (puts script in this directory rather
than a sub-directory as with the |
-g
| specify maximum size per parameter page. The shader parameters will be split into multiple pages if there are too many parameters in the shader. |
-l file
| Specifies an operator type library file that the operator definitions should be added to. |