Allows you to interactively draw and manipulate bone chains before animating.
This tool is used when modeling characters.
Using Bones
Click the
Bones tool on the Character tab.
Click
to place the chain of bones anywhere in the scene view, and continue clicking to add bones to the chain.
The bones are grounded on the construction plane. To create bones in the y-axis, change your viewport layout to four views and create the bones in the front pane.
Note
You can add, remove, and change kinematics in the drop-down menu on the operations toolbar, or click
the bones in the scene view.
If you create a chain of bones with inverse kinematics a
null object will appear at the end of the chain which allows you to easily move the bones while it is grounded by the chain root.
Press Enter to finish the chain.
Name the chain of bones in the Chain Name field on the operations toolbar.
For specific parameter help see the
Bones node help.