Uses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects.
This tool is used to bind a character’s skin to its bones or muscles.
Using Capture Geometry
Click the
Capture Geometry tool on the Character tab.
Select the geometry objects to capture and press Enter to confirm your selection.
Select the root object of the capturing hierarchy and press Enter to confirm your selection.
Note
For specific parameter help see the
Capture Geometry
operation.
To fully understand what is done behind the scenes for these two methods, you may wish to look at the SOPs that are added for each of the captured geometry objects.