Houdini 12 Shelf tools Character tab

Uses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects.

This tool is used to bind a character’s skin to its bones or muscles.

Using Capture Geometry

  1. Click the Capture Geometry tool on the Character tab.

  2. Select the geometry objects to capture and press Enter to confirm your selection.

  3. Select the root object of the capturing hierarchy and press Enter to confirm your selection.

Note

The bones should be slightly angled so that the capture knows which way it should bend. The geometry should also be slightly curved so that the bones fit nicely inside. This prevents the shape from deforming when straightened.

For specific parameter help see the Capture Geometry operation.

To fully understand what is done behind the scenes for these two methods, you may wish to look at the SOPs that are added for each of the captured geometry objects.