Deforms and animates a piece of geometry across a surface.
This tool can be used to float objects in water, move a rollercoaster along a track, and much more.
Click the Creep tool on the Model tab.
Select the points to creep and press Enter to confirm your selection.
Select the primitive for the points to creep on and press Enter to confirm your selection.
You can translate, rotate, and scale the creep in the parameter editor.
The creep tool changes the size and orientation of your original shape. Scale and rotate it as desired in the parameter editor after you use the creep.
For specific parameter help see the Creep node help.