Tools on the Particle Fluids tab let you create particle based liquids in the scene view.
Shelf items
| Distribute | ||
| Emit Particle Fluid | Emits fluid in a particle fluid simulation. | |
| FLIP Fluid from Object | Creates a FLIP Fluid Object from SOP Geometry. | |
| Make Viscous | Turns on the viscosity parameters of a FLIP Fluid. | |
| SPH Fluid from Object | Creates a SPH Fluid Object from SOP Geometry. | |
| Sculpted Particle Fluid | Calculates and creates particle fluid between the surface and container of fluid in a particle fluid simulation. | |
| Sink Particle Fluid | Removes fluid particles that flow inside of a bounding box from a simulation. | |
| Slice | Slices a particle fluid across an arbitrary plane for distribution to a simulation farm. | |
| Slice along line | Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction. | |
| Whitecaps | Emits particles from the leading edges of a Particle Fluid wave, when the sharpness of the wave crest reaches a certain threshold. |