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<topic xmlns:ink="http://sidefx.com/doc/ns/ink/1.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://sidefx.com/doc/ns/ink/1.1" id="fm_05_guide_modeling_1011033" xsi:schemaLocation="http://sidefx.com/doc/ns/ink/1.1 ../../support/schema/ink/1.1/ink.xsd"><title>Polygonal Modeling</title><body>
            <p>Modeling with Polygons is ideal for dealing with complex typologies that go beyond the four sided nature of meshes and NURBS surfaces. Polygons also provide a front end to a subdivision surface modeling workflow because Houdini's polygons can be rendered as subdivisions at render time at the micropolygon level.</p>
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