Tips and tricks
Squash or stretch an animation
Houdini uses floating point keyframing, so there’s no need to squash or stretch or use field rendering to cheat in lengthening an animation.
Click the + icon on the playbar to open the Global Animation Parameters and turn off Integer Frame Values. Then you can enter decimal frames in the Start/End/Inc field (Output Editor > mantra parameters).
If you specify a non-integer frame increment, it will give you a stretched or squashed animation without having to adjust the channel data. For example if you enter a frame increment of 0.8, you’ll get an animation which is 20% longer.
Warning | Be careful with the name of the file for the image you're generating. The |
Tip | Set the environment variable |
