How to tumble (orbit), track, dolly (zoom), and customize the scene view.
How to select objects, geometry, particles, and dynamics for use with other tools.
Introduces Houdini’s new user interface, with a tour of the main window and links to various user interface topics.
Explains how objects, geometry containers, and surface nodes work in Houdini.
An overview of the different parts of the scene: objects, geometry, components, attributes, etc.
Houdini includes various tools that let you select, assign color, comb, and sculpt geometry and attributes by “brushing” across surfaces with the mouse or a tablet stylus.
How to configure Houdini to match your project and workflow.
How to use the network editor to create and manipulate the nodes that represent the scene.
How to use bundles, takes, and other features to organize and experiment with your scene.
How to view custom attributes in the scene view.
Frequently asked questions about the user interface and general topics.