Mirror a skeleton
Before you mirror, check the names of the nodes to make they have a consistent prefix (e.g.
L_for left side) and descriptive names (e.g.R_foot_control).In the viewer pane, use the tab menu to choose the Mirror tool.
In the operation controls toolbar , set the New prefix and Rename up to fields to automatically rename the nodes as you mirror them.
For example, if your nodes start with
L_and you want the mirrored nodes to start withR_:Set To Remove old prefix
On
Up to
_(underscore)New Prefix
R_In the network editor, select the nodes you want to mirror. Make sure not to select the center nodes, such as character root Null or the spine bones.
In the viewer pane, click
to finish the selection and mirror the nodes.
The Mirror tool will automatically mirror kinematics solver CHOPs for the mirrored bones. However, it’s possible to confuse the tool if you add to or reconnect the nodes inside the kinematic solver CHOPs network.
Leave the default kinematic CHOPs in place until after you mirror, then edit the CHOPs if necessary.
Tip | To mirror geometry, use the Mirror SOP . |
