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Animating with Fur

When animating the fur, it is important to use a Rest SOP. If you don’t, fur will be added and subtracted when the skin is deformed instead of being stretched over the surface, which will look unnatural.

This procedure is a continuation of Basic fur setup, but can also be done using guides.

  1. Add a Rest SOP after your grid node and connect the grid to both of the inputs.

  2. Insert a Transform SOP after the Rest SOP and animate your character.

The following is an example of what deformed skin would look like when animating without the Rest SOP. As you can see, the fur is filled in on the stretched skin and does not appear natural.

The following is an example of what the deformed skin would look like when using with Rest SOP. As you can see, the fur spacing is stretched with the deformed skin. No extra fur is added.

Note

You must insert a Rest SOP for animation to work properly.