Controlling the thickness, shape, and frizz
The Fur Style shader allows you to control the thickness, shape, and frizz of the fur. To use the Fur Style shader, simply insert one into the shopnet you created in Basic fur setup and then set it as the Guide Shader in your Fur SOP by clicking the
node chooser and selecting it from the tree.
Applying the Fur Style shader to your fur will give it some default frizz and default randomization of length, which can be modified in the parameter editor.
Note | In the following screen captures, the Hair Material was put on the fur for better visualization. |
Thickness tab
The Thickness tab allows you to specify the Root Thickness and Tip Thickness, which is useful for making fur thicker at the bottom and tapered at the top. For more information on specific parameters, see the fur style shader help.
Note | You have to render fur to see any change in thickness. |

Shape tab
The Shape tab allows you to modify the length of hair. For example, Randomize Length will allow you to give the fur a more natural look, since fur strands are rarely exactly the same length.

You can also use the controls on this tab for displacing the fur and controlling the amount of clumping. For more information on specific parameters, see the fur style shader help.
Note
In order for the Clumping parameter to do anything, you need to have clump geometry. See using clumping for more information.
Frizz tab
The Frizz tab allows you to alter the kinkiness of the fur. Increasing the Amplitude and Roughness are good ways to add frizz to the fur. There are also many parameters for styling the frizz. For more information on specific parameters, see the fur style shader help.

All of these attributes (thickness, shape, and frizz) can also be painted on the fur. The fur style shader is a good way to control the look of the fur as a whole; however, you may want to paint certain areas of the fur with specific attributes.
