Materials gallery
Subtopics
Basic Flame material
A constant material where the density value of the volume drives the colour ramp.
Basic Surface material
This is an all purpose basic plastic material with a choice of specular functions.
Blue Marble material
A basic material simulating blue veined marble. Uses displacement to drive the color.
Cirrus Marble material
A creme marble msaterial with cloud patterned viening. Uses displacement to drive the color.
Cobalt Granite material
A pale lavender granite material with dense creme, pale green and cobalt blue accents. The displacement value is used to choose the colors.
Creme Granite material
A pale creme granite material with white, gray and black accents. This material uses the displacement value to drive the color choices.
Environment Box material
A constant material with color ramps or color maps or environment maps to be used on a box surrounding the scene to ray trace against.
Fluid Fire material
A constant material where the density value of the volume drives the colour ramp.
Glow material
This is a constant material, which represents the angle between the camera and the surface normal.
Granite material
A basic dark granite material with pale blue accents, which uses the displacement value to choose the color.
Grass material
This is a basic material with translucency. The translucency and opacity are driven by the procedural displacement.
Lava material
The lava is a constant material using displacement to select colors. The crust uses a Lambert lighting model.
Leaf material
This is a basic material with translucency. The translucency and opacity are driven by the procedural displacement.
Maple Leaf material
This is the translucent material with the color, translucency, opacity and displacement maps all defined.
Mesa Granite material
A warm terracotta granite material with soft brown, black and teal accents. This material uses the displacement value to drive the color choice.
Red Carnation material
This material looks like a red carnation when used on a sphere. Uses displacement to drive the color.
Reflective Displace material
A reflective material with ray traced or environment mapped reflections and displacement using noise and/or mapping.
Rosalia Marble material
A basic material using the displacement to drive the color of a creme stone with sparse rose and sienna veining.
Shadow Matte material
Implements a shadowmatte shader that occludes geometry behind the surface being rendered.
Show Normal material
This is a constant material showing the value of the surface normal's x y z directions in a red, green, blue color.
Show Shading Point material
This is a constant material showing the value of the shading point's x y z values in a red, green, blue color.
Show Tangent material
This is a constant material showing the value of the surface tangent's x y z directions in a red, green, blue color.
Translucent material
This is a basic material with translucency, where the color, translucency and opacity can all be defined with maps.
UV Map material
This is basic diffuse material, no specular, with a map of colored and numbered squares.
Wooden material
This is a basic material which uses a wood patterned displacement to drive the color.
